So what was the first experience of DOA that you guys had..? I got into the series totally by accident. I traded in my N64 for a Dreamcast (it made sense at the time... ) and I was given more store credit for it than I knew what to do with. After I'd found the few games on the Dreamcast that I knew I really wanted, I literally picked up a copy of the first 10 games I saw without even looking at them or knowing what kind of games they were. One of those games was DOA2. Once I started, I was absolutely hooked and the obsession began.
I always loved the old skool 2D fighters, but I never really got into the 3D fighters like VF and Tekken. They just looked and played so awkwardly to me and the action felt really clunky and disjointed, so my love of fighting games died with the 2D generation.
DOA2 brought about a resurgence in my love for fighting games from the word go. My first ever match was Hayabusa v Tina. I just couldn't believe how seamlessly it played and the fluidity of the movement. The characters were beautiful, the environments were breathtaking and the martial arts on display looked fast, powerful and incredibly natural. It was a joy to play after my experience of playing the early VF/Tekken games. I loved all of the characters and how individual they were in style and personality, but Helena became my weapon of choice. My girlfriend fell in love with Kasumi and with the art style in general. She and I played the crap out of that game, and we ended up getting a copy on PS2 as well.
When my girlfriend saw there was a DOAX on the original Xbox, we went out and bought the console just so that we could have that game. The only games we ever had for the Xbox were DOA3, DOAX, DOA:U, Ninja Gaiden Black and Fatal Frame 1 and 2. Tecmo fanboy and fangirl or what?? Although we did have very differing opinions on DOA3. I thought the gameplay was a huge step up from DOA2 and loved it, but Liss was really disappointed with the very limited number of costumes. I was too, to some extent, but that aspect is far more important to her than me. I think part of the problem was that DOA:U2 spoilt us for choice with the number of costumes, and it made DOA3 seem very lacking in comparison. Still wish the guys had as many alts as the girls though.
But yeah...the same thing happened with the 360 as the original xbox. We kinda wanted one, but didn't have the money. But as soon as we saw gameplay of DOA4, we went out and bought one without any hesitation. Didn't have enough money to eat or pay the rent for the next few months, but it was so worth it! I was so gutted when they delayed the release of DOA4 though. Burnout Revenge was the only 360 game we had before DOA4 was released. It hardly even got used.
When DOA4 was finally released, I remember being completely blown away by the intro sequence...not least, Kokoro's stunning kimono. It helped that I'm a massive Aerosmith fan too. Every DOA game has seemed way ahead of its time (I stand firm in my belief that DOA:U2 on the original Xbox is visually more striking than a large number of current 360 games), but DOA4 was something else. I still use DOA4 to show off the capabilities of the 360 to those unfamiliar with games. The bridge/forest stage is still one of the most beautiful gaming environments I've ever seen, nearly 7 years later.
Naturally, we got NG 2 and 3 and DOAX2 as well. In fact, we actually ended up getting a PS3 just for the NG Sigma games (and in anticipation of DOA5 being a PS3 exclusive, such was Itagaki's philosophy of designing games on the most powerful available platform).
So yes...that's how it all started for me. How about you guys..?
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