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DOA5 Emphasis on stage interactions
DOA 5 places an emphasis on these interactions. You can hold down the trigger button and charge up an attack that has the prime purpose of knocking your opponent into the walls of the stage, initiating a quick-time event where you must hit a button in time to generate a damaging reaction. Defensively, you'll be able to pull off a few new moves as well. Getting kicked off of a ledge will trigger another event, where hitting the button at just the right moment will cause your character to "grab" the ledge and not get knocked down. These moves give DOA5 a more "action game" feel than your typical fighter, and might help it stand out in the crowded fighting genre. However, from what we saw at the preview event, it's inclusion in DOA 5 feels pretty gimmicky and doesn't add much in the way of skill-based gameplay. Granted, we did only see it working in one area, but hopefully the feature will be fleshed out more. [ Read More... ]
Source : The Fighting Spirit is Alive and Kicking in DOA5, IGN
by Steven Hopper












9 Comments
(The author of this story does not have any taste!)
>.<
Just give him a SSFIVAE and don't make him write previews or reviews without actually playing the games he's supposed to have played in depth.
Dead or Alive 4 is a big "guessing game."
I'm a Dead or Alive fan, but I agree with IGN (atleast regarding Dead or Alive 4)